Jekk Seejo

As an Incom employee, Jekk Seejo frequently let his enthusiasm for all things spaceworthy get out of hand.

Description:

Duros

Medium, middle-aged, Duros nonheroic 6/noble 3
Force 3
Init +2; Senses Perception +5
Languages Basic, Binary, Durese, Mon Calamarian, Sullustese

Defenses Ref 15 (flat-footed 14), Fort 12, Will 16
hp 17; Threshold 12

Speed 6 squares
Melee unarmed 5 (damage 1d4)
Ranged sporting blaster pistol +7 (3d4
1)
Base Atk +6; Grp +5

Abilities Str 9, Dex 13, Con 9, Int 17, Wis 12, Cha 16
Talents Coordinate, Educated
Feats Skill Focus (Use Computer, Knowledge [physical sciences,technology]), Skill Training (Persuasion, Pilot), Starship Designer, Tech Specialist, Weapon Proficiency (heavy weapons, pistols)
Skills Knowledge (physical sciences) +17, Knowledge (technology) +17, Mechanics +12, Persuasion +12, Pilot +10 (can reroll, but must accept second roll), Use Computer +17
Possessions sporting blaster pistol, portable computer, comlink (short range), datapad, code cylinder, credit chip (500 credits), Good Feeling starship

Bio:

Seejo owned the ship Good Feeling and he would often try and persuade his co-workers into using it as a guinea pig for some of the corporation’s more outlandish products. Following the rise of the Galactic Empire, COMPNOR began purging aliens from employment in major defense firms and Seejo was reduced to being a subcontractor for Incom. He continued to work only when his friends in Incom brought him in on engineering projects. He flew the Good Feeling to Prakith in the Deep Core with a group of Incom and Subpro scientists, who were developing a ship in the Imperial Testing Grounds on the planet’s Outer Moon. However, the ship was attacked by mynocks and Seejo sent out a distress call. This was received by a group of Alderaanian Resistance agents, who had just arrived in the system and they helped to save the ship.

The ship was infested with mynocks again and Seejo was sacked and had the ship confiscated. His former employers sent him to Prakith on the next shuttle. However, the Empire’s anti-alien views made it impossible for him to find a job. While drinking in the Mother Lode Cantina in Prak City, he was beaten up by a group of COMPNOR thugs. However, the Alderaanian Resistance agents were able to save him from their clutches.

Later Jekk would befriend the resistance group and proceed to rescue them after they stormed the Spire piloting their ship. Jekk is now a promptu pilot and tech for the group and keeps the ship safe while they are away supporting their cause. Although this arrangement has gotten the PC’s into trouble more than once.

Jekk Seejo

Star Wars - Dawn of Defiance outermind